Version 0.5 was released on 8 September 2011. A preview version was released on 23 December 2010. Approximately seven months later the source code was published via Git. Since such turn of events was completely unexpected by the community and most of Nexuiz developers, they vowed to create a fork controlled by a community in an open manner. The original creator, Lee Vermeulen, secretly made a deal with a company known as Illfonic according to which the latter got the hold over the Nexuiz trademark. In March 2010 the controversy rose over the original Nexuiz being licensed to Illfonic game studios in order to create a commercial version. The developers claim that the graphic quality is comparable to commercial video game titles released between 20. The game runs on the DarkPlaces engine and thus supports bloom, dynamic lighting and shadowing, offset mapping, and high dynamic range rendering. The game features a futuristic aesthetic, with maps set in high-tech environments and in space. Weapons have special abilities such as multiple fire modes, which increase the tactical options available to the players. This is done with classic techniques including strafe jumping, bunny hopping, and rocket jumping. Emphasis is placed on movement and player physics, with a focus on gaining speed, jumping great distances, and conquering the level geometry. While the basic concept is inspired by other games of the same genre, there are several unique elements. The gameplay is very fast paced, due to players being able to move at high speed and jump erratically. To score points, players must kill enemies using futuristic weapons while completing objectives. However, once you port the Darkplaces game engine you at least have one of the very best Quake engines available (Darkplaces is a very advanced Quake engine) - and I think Quake 1 (and its many mods) will just perform nicely.There are sixteen different game modes in Xonotic, including classic modes like deathmatch and capture the flag. So bascially, yes, I *think* one can get these games running on a Raspberry Pi, but some effort is needed to fit into this little machine and performance may not be great. Those, however a) don\'t happen automatically and b) don\'t happen over night. So this *will* be challenging and optimizations would most likely be needed. Nexuiz/Xonotic likes fast CPUs and I don\'t think I ever saw it performing decently on something like a 10 years old desktop processor. * The processor, of course, is \"slow\" when comparing to normal desktop PCs. It may be a challenge scaling down to 256 MB of RAM, but then again there already are minified builds of Nexuiz/Xonotic done by community enthusiasts that like to tinker with that. Clearly, on a Raspberry Pi one would have to dramatically scale down on that, reducing texture quality. are (uncompressed and in full quality) several gigabytes big. For Xonotic, people on 32-bit machines have to use a build with precompressed textures to prevent running into issues when running out of virtual address space - all texture assets etc. * The Raspberry Pi does not have a lot of RAM. The renderer would need a port to OpenGL ES 2.0, which should be possible and I think LordHavoc, the engine\'s main developer, confirmed this. * OpenGL on the Raspberry Pi is, as far as I know, available in the form of \"OpenGL ES\" (2.0 I assume), the game engine currently supports OpenGL starting with ancient 1.x versions reaching up to 3.x features that can be used. Following challenges would have to be overcome: Nexuiz/Xonotic is using the Darkplaces engine, which is GPLed (just like the whole game, complete with art assets), so a port is for sure possible in terms of source availability. Being a former project member of Nexuiz I think I can help a bit with the Nexuiz/Xonotic (the latter basically being something similar to the successor of the former, I\'m not aware of any continued development of the original open-source Nexuiz - not to be confused with the commercial console game of the same name) question.
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